
Finally out after a few delays, which were rumored to be compatibility issues with Windows 7, the Left 4 Dead 2 Demo hit steam close to midnight on Wednesday, available to all who pre-ordered the PC title (the same as for the people who pre-ordered it for the Xbox 360 – with the only difference being that Xbox owners got to partake in the zombie madness on time.)
I had my initial reservations about this game – having played the original title extensively, I was expecting a more-of-the-same sort of deal, but I was pleasantly surprised. From the get-go the graphics show heavy improvement over the rather basic designs of the original, and the maps have a more natural and realistic flow to them, as well as properly portraying a believable town. The new weapons are meaty and well-balanced, with what feels to be a slightly bigger clip to reduce the reloading needed during a level. With the addition of melee weapons such as a machete, frying pan, chainsaw, and baseball bat, Left 4 Dead 2 offers a wider range of fallback weapons to spice things up.
The same attention has been given to the pickups: for example, you can now choose between a syringe pack or pills, healthpack or electro pads for reviving a dead player, and Bile bombs as well as the stock pipe bomb and molotov.
The swap of the original four characters for the new ones may leave a sour taste for some – for me, at least, the character personalities don’t seem as pronounced as they used to be. This may be due to the fact that it’s only a demo though, so I’ll reserve judgment until the final retail version is released.
All in all it seems like a logical, progressive step from Left 4 Dead and I’ve no real negatives to say about it! Looking forward to the fragfest come November!





